|
1
|
|
|
import { SaveFileService } from './../../data/savefile.service'; |
|
2
|
|
|
import { TextService } from './../../data/text.service'; |
|
3
|
|
|
/** |
|
4
|
|
|
Copyright 2018 June Hanabi |
|
5
|
|
|
|
|
6
|
|
|
Licensed under the Apache License, Version 2.0 (the "License"); |
|
7
|
|
|
you may not use this file except in compliance with the License. |
|
8
|
|
|
You may obtain a copy of the License at |
|
9
|
|
|
|
|
10
|
|
|
http://www.apache.org/licenses/LICENSE-2.0 |
|
11
|
|
|
|
|
12
|
|
|
Unless required by applicable law or agreed to in writing, software |
|
13
|
|
|
distributed under the License is distributed on an "AS IS" BASIS, |
|
14
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
15
|
|
|
See the License for the specific language governing permissions and |
|
16
|
|
|
limitations under the License. |
|
17
|
|
|
*/ |
|
18
|
|
|
|
|
19
|
|
|
import { Component, OnInit, Input, OnChanges } from '@angular/core'; |
|
20
|
|
|
|
|
21
|
|
|
declare var window: { |
|
22
|
|
|
require: any; |
|
23
|
|
|
}; |
|
24
|
|
|
|
|
25
|
|
|
const _ = window.require("lodash"); |
|
26
|
|
|
|
|
27
|
|
|
@Component({ |
|
28
|
|
|
selector: 'name-box', |
|
29
|
|
|
templateUrl: './name-box.component.pug', |
|
30
|
|
|
styleUrls: ['./name-box.component.scss'], |
|
31
|
|
|
}) |
|
32
|
|
|
export class NameBoxComponent implements OnInit, OnChanges { |
|
33
|
|
|
|
|
34
|
|
|
constructor( |
|
35
|
|
|
public saveFile: SaveFileService, |
|
36
|
|
|
public textService: TextService |
|
37
|
|
|
) { |
|
38
|
|
|
} |
|
39
|
|
|
|
|
40
|
|
|
ngOnInit() { |
|
41
|
|
|
} |
|
42
|
|
|
|
|
43
|
|
|
ngOnChanges() { |
|
44
|
|
|
this.doOnChangeHTML(); |
|
45
|
|
|
} |
|
46
|
|
|
|
|
47
|
|
|
// Max Character count |
|
48
|
|
|
// All Pokemon have 10 character limit |
|
49
|
|
|
// All Trainers and People have a 7 character limit for dialog sake |
|
50
|
|
|
@Input() |
|
51
|
|
|
public maxLength: number = 10; |
|
52
|
|
|
|
|
53
|
|
|
@Input() |
|
54
|
|
|
public bg: boolean = false; |
|
55
|
|
|
|
|
56
|
|
|
@Input() |
|
57
|
|
|
public textBlack: boolean = false; |
|
58
|
|
|
|
|
59
|
|
|
// The template contains 3 parts to it |
|
60
|
|
|
// 1. A gameboy string to give context to the text from the textbox |
|
61
|
|
|
// 2. HTML such as line breaks (A textbox is 2 lines) |
|
62
|
|
|
// 3. An insertion point for the text from the textbox |
|
63
|
|
|
// |
|
64
|
|
|
// To use this the string recognizes special template code |
|
65
|
|
|
// Write HTML directly like this, mostly only used for linebreaks |
|
66
|
|
|
// For gameboy strings write text inside of <(c())> like this <(c(Hello))> |
|
67
|
|
|
// To insert the textbox text which is already compiled use this <<t>> |
|
68
|
|
|
// |
|
69
|
|
|
// <()> - Runs a script, there is only one function, c, to compile |
|
70
|
|
|
// <<>> - Inserts a variable, there is only 1 variable, t, the textbox value |
|
71
|
|
|
// <<<>>> - Inserts variable escaped, there if you ever need it |
|
72
|
|
|
@Input() |
|
73
|
|
|
public template: string = "<<t>>"; |
|
74
|
|
|
|
|
75
|
|
|
// Latest HTML representation |
|
76
|
|
|
@Input() |
|
77
|
|
|
public value: string = ""; |
|
78
|
|
|
|
|
79
|
|
|
protected compiled = null; |
|
80
|
|
|
public writing = ""; |
|
81
|
|
|
|
|
82
|
|
|
public doOnChangeHTML() { |
|
83
|
|
|
let rivalName = this.saveFile.fileDataExpanded.rival.rivalName; |
|
84
|
|
|
if (rivalName == "") |
|
85
|
|
|
rivalName = "Blue" |
|
86
|
|
|
|
|
87
|
|
|
let playerName = this.saveFile.fileDataExpanded.player.basics.playerName; |
|
88
|
|
|
if (playerName == "") |
|
89
|
|
|
playerName = "Red" |
|
90
|
|
|
|
|
91
|
|
|
const event = this.textService.convertEngToHTML( |
|
92
|
|
|
this.value, |
|
93
|
|
|
this.maxLength, |
|
94
|
|
|
rivalName, |
|
95
|
|
|
playerName); |
|
96
|
|
|
|
|
97
|
|
|
const fontStr = event; |
|
98
|
|
|
|
|
99
|
|
|
const self = this; |
|
100
|
|
|
const c = (str: string) => { |
|
101
|
|
|
const val = self.textService.convertEngToHTML( |
|
102
|
|
|
str, |
|
103
|
|
|
1000, // Don't limit context wording |
|
104
|
|
|
rivalName, |
|
105
|
|
|
playerName); |
|
106
|
|
|
|
|
107
|
|
|
return val; |
|
108
|
|
|
} |
|
109
|
|
|
|
|
110
|
|
|
if (this.compiled === null) |
|
111
|
|
|
|
|
112
|
|
|
// Compile template if there isn't one compiled |
|
113
|
|
|
this.compiled = _.template(this.template, { |
|
114
|
|
|
// Interpolate <<Value>> |
|
115
|
|
|
interpolate: /<<([\s\S]+?)>>/g, |
|
116
|
|
|
|
|
117
|
|
|
// Evaluate <(Value)> |
|
118
|
|
|
evaluate: /<\(([\s\S]+?)\)>/g, |
|
119
|
|
|
|
|
120
|
|
|
// Escape <<<Value>>> |
|
121
|
|
|
escape: /<<<([\s\S]+?)>>>/g, |
|
122
|
|
|
}); |
|
123
|
|
|
|
|
124
|
|
|
// @ts-ignore |
|
125
|
|
|
this.writing = this.compiled({ |
|
126
|
|
|
c, // Translate function |
|
127
|
|
|
t: fontStr // Compiled text from textbox |
|
128
|
|
|
}); |
|
129
|
|
|
} |
|
130
|
|
|
} |
|
131
|
|
|
|